Alternate
Immerse yourself in a captivating puzzle-solving experience.
Step into an apocalyptic future, where a company called Alternate has risen to humanity's rescue with their ingenious puzzle-solving robots.
Take on the role of a newly awakened robot, venturing into Alternate's facility long after its demise. With the power of a unique switch-gun, the player solves puzzles buy swapping places with a variety of different boxes and navigates to unlock the hidden truths concealed within Alternate's enigmatic world. All while being guided by a charming yet eerie AI voice.
Project breakdown
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Developed in 8 weeks, fulltime
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ISTE (Our programmers engine)
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Available at Itch.io
My Contributions
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Level Design.
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Game Design
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Collisons
Credits
Level Designers
Decaying Software
Programmers
Rasmus Karlsson
Laura Sanderson
Mohamed Hasan
Artists
Emil Carlsson
Olivia Xu
Sofia Lassinniemi
Josef Gargiulo
Malin Michalek
Level design
My fellow designers and I created a 2D version of a puzzle with the group. Then, we attempted to implement it into Unreal Engine to develop a quick prototype for testing and internal feedback. We agreed that every level should be shared among us, allowing each of us to make modifications to the others' work. This approach worked well and resulted in a more cohesive level design.
Game design
I also keep our game design document on Miro updated, so the team can find the latest changes alongside my fellow task group.
I created a QA channel to prioritize incoming bugs and identify the appropriate contact person. I ensured the channel was cleared once each bug was resolved.
Reflection
This project was enjoyable. Concentrating on puzzles always presents an intriguing challenge, involving a balance between making them too easy or too hard. Extensive playtesting, including external playtests, helps determine what is required. I would like to explore ways to enhance its replayability.